Stephen Christopher
Stephen Christopher
Lighting Artist at Raven Software
Middleton, United States

Summary

Working as a professional photographer most of my life has given me a deep understanding of how light effects environments. I became fascinated with Lighting while working in QA in the AAA games industry. My fine art background coupled with a love for gaming made delving into 3D lighting for games a natural progression.

I find inspiration in both the natural and man-made world to create an aesthetic that reflects the vision of the project. I have always considered light to be my medium of choice.

Skills

LightingProp DesignArtOptimizationDesignCommunicationQuality AssuranceQA AnalystQA Sub LeadTraining Coordinator

Software proficiency

Adobe Lightroom
Adobe Lightroom
Radiant
Radiant
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
Illustrator
Illustrator
Photoshop Elements
Photoshop Elements
Photoshop
Photoshop

Productions

    • Video Game
      Call of Duty - Vanguard
    • Year
      2021
    • Role
      Lighting
    • Company
      Raven Software
    • Video Game
      TBA
    • Year
      2021
    • Role
      Lighting Artist
    • Company
      Ghero
    • Video Game
      Borderlands 3
    • Year
      2019
    • Role
      QA, Training Specialist, QA Analyst, QA Sub-Lead
    • Company
      Gearbox Software

Experience

  • Lighting Artist at Raven Software
    Middleton, United States of America
    October 2020 - Present

  • Lighting Artist at Ghero
    Remote, United States of America
    April 2018 - June 2020

    Lighting Artist for an unannounced indie title with a future release date using Unreal Engine 4.

  • Quality Assurance Analyst at Gearbox Software
    Frisco, United States of America
    May 2019 - July 2019

    Promoted to the position of QA Analyst to support QA leads, manage testing plans, refine methodology, and provide superior inter-department communication to ensure the success of the QA team and Gearbox IPs.

    • Delegated daily testing tasks to the QA Team members based on current project requirements.

    • Created Test Plans and Test Case Guides for every aspect of Borderlands 3 and previous projects.

    • Ensured the company quality standards are understood and delivered by individual testers.

    • Conducted the interviews of prospective team members, providing feedback on suitability for the team.

    • Provided Publisher’s QA dept with daily builds on which to conduct their testing, liaising with their QA department regarding their testing needs and questions.

    • Ensured a cohesive team by managing different personality types within the department to avoid conflict.

    • Tracking product status and reporting pertinent information and updates to QA Leads.

    • Created video compilations of QA bugs to boost morale both department and company-wide.

  • Quality Assurance Training Specialist at Gearbox Software
    Frisco, United States Minor Outlying Islands
    September 2017 - May 2019

    Created the position of Training Specialist, dedicated to on-boarding new-hires, maintaining department documentation, and team support. The position resulted in a reduction in time required to bring new-hires up to speed, and decreased the extra workload placed on Project Leads, Analysts, and Testers, allowing them to conduct their normal obligations without any disruption from the on-boarding process.

    • Designing and implementing new Confluence documents specifically tailored to each department.

    • Creating PowerPoint presentations for training of new-hires or training seasoned testers in new processes.

    • Liaising with leads regarding new procedures to streamline information to minimize questions and downtime.

    • Fostering new-hire relationships through introductions and providing a supportive team environment.

    • Conducting tours to acquaint individuals with building layout and functionality.

    • Mentoring new-hires to maintain departmental consistency by efficiently completing tasks.

    • Gauging morale of the team and motivating individuals when productivity seems low.

  • Quality Assurance Tester at Gearbox Software
    Frisco, United States of America
    June 2015 - September 2017

    • Provided comprehensive testing on various projects throughout all stages of development.

    • Hand-picked to begin the initial testing of Borderlands 3, laying a foundation for future Testers.

    • Represented the QA Dept in Design meetings to further inter-departmental communication, supporting documentation,

    and reports.

    • Spearheaded dynamic Excel spreadsheets to improve testing capabilities of QA for Borderlands 3.