Working as a professional photographer most of my life has given me a deep understanding of how light effects environments. I became fascinated with Lighting while working in QA in the AAA games industry. My fine art background coupled with a love for gaming made delving into 3D lighting for games a natural progression.
I find inspiration in both the natural and man-made world to create an aesthetic that reflects the vision of the project. I have always considered light to be my medium of choice.
Lighting Artist for an unannounced indie title with a future release date using Unreal Engine 4.
Promoted to the position of QA Analyst to support QA leads, manage testing plans, refine methodology, and provide superior inter-department communication to ensure the success of the QA team and Gearbox IPs.
• Delegated daily testing tasks to the QA Team members based on current project requirements.
• Created Test Plans and Test Case Guides for every aspect of Borderlands 3 and previous projects.
• Ensured the company quality standards are understood and delivered by individual testers.
• Conducted the interviews of prospective team members, providing feedback on suitability for the team.
• Provided Publisher’s QA dept with daily builds on which to conduct their testing, liaising with their QA department regarding their testing needs and questions.
• Ensured a cohesive team by managing different personality types within the department to avoid conflict.
• Tracking product status and reporting pertinent information and updates to QA Leads.
• Created video compilations of QA bugs to boost morale both department and company-wide.
Created the position of Training Specialist, dedicated to on-boarding new-hires, maintaining department documentation, and team support. The position resulted in a reduction in time required to bring new-hires up to speed, and decreased the extra workload placed on Project Leads, Analysts, and Testers, allowing them to conduct their normal obligations without any disruption from the on-boarding process.
• Designing and implementing new Confluence documents specifically tailored to each department.
• Creating PowerPoint presentations for training of new-hires or training seasoned testers in new processes.
• Liaising with leads regarding new procedures to streamline information to minimize questions and downtime.
• Fostering new-hire relationships through introductions and providing a supportive team environment.
• Conducting tours to acquaint individuals with building layout and functionality.
• Mentoring new-hires to maintain departmental consistency by efficiently completing tasks.
• Gauging morale of the team and motivating individuals when productivity seems low.
• Provided comprehensive testing on various projects throughout all stages of development.
• Hand-picked to begin the initial testing of Borderlands 3, laying a foundation for future Testers.
• Represented the QA Dept in Design meetings to further inter-departmental communication, supporting documentation,
and reports.
• Spearheaded dynamic Excel spreadsheets to improve testing capabilities of QA for Borderlands 3.